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Emerald Education’s Elevation Station Games increase motivation for students while providing teachers a comprehensive resource that  aligns with any core curriculum.

Builds Procedural Fluency from Conceptual Understanding

Emerald Education Elevation Station

Why Elevation Station games?

Develops reasoning, communication, and strategic thinking

Increase access for diverse learners

What about teacher resources?

Formative data tools help guide instructional decisions

Questions reveal student thinking about math content and game strategy


Developed using research on procedural fluency in mathematics

Based on NCTM’s Effective Mathematics Teaching Practices

Why are games key to learning math?

Games build procedural fluency from conceptual understanding

Students develop procedural fluency efficiently and joyfully

What We Offer

K-5: 101 games
K-8: 135 games
4-8: 90 games

Each set of games can be delivered as a PDF file or professionally printed, cut, and packaged

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Why Elevation Station games?

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Emerald Education’s Elevation Station Games are flexible, providing both intervention and enrichment! They are intentionally aligned to mathematics skills and strategies that span state standards, centering on the progression of a topic across grade levels. Games are used to support unfinished learning as well as advance thinking for students ready for additional challenges. Through collaboration and communication with peers, games focus on active learning and developing strategic thinking. Various strategies are explored in each game, which increases accessibility, and language development is supported with question and sentence stems.

You have probably seen math games of many different styles and varieties before. How are our games different?

  • Immerse students in authentic practice centered around mathematical discourse
  • Encourage student growth by developing reasoning and communication skills
  • Designed to support diverse learners
  • Support mathematical fluency in an engaging and lasting manner
  • Provided monitoring charts assist teachers in gathering formative data to guide instructional decisions

Each game includes questions teachers can use to elicit student thinking about math content, game strategy, or the development of academic language

What about teacher resources?

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Elevation Station Games are comprehensive, featuring teacher tools and resources, student materials for game play, and pre-, post-, and formative assessments. They are organized by mathematical topics and broken down into focus areas to assist students in their problem-solving and mathematical abilities. The intended outcomes of the games provide information for teachers to align individual games to student needs and the specific skills they are developing.

Each focus area comes with a monitoring chart that outlines the continuum of learning for a given topic and provides questions for teachers to elicit student thinking. The charts also provide direction for teachers in gathering formative data to help guide instructional decisions. From a student perspective, the questions offer timely feedback.

Games provide teachers with instructional flexibility.

  • Versatility of setting; small group, centers or stations, partners
  • Versatility in functionality; intervention, enrichment, assessment, strategy and fluency practice
  • Access for all students because of the variety of strategic pathways and sentence stems
  • Students learn content and strategy in an engaging manner

“The Elevation Station Math Games are a departure from what our students have been exposed to in the past. The games easily allow for longer ‘play’ sessions that maintain student engagement and enhance critical thinking. Each is very comprehensive — complete with directions, intended outcomes, discussion starters, and progress monitoring charts. Our kids are always excited when they know our lesson includes an Elevation Station Math Game.”  –  Lynne Allen, Envision Science Academy

What is our approach?

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Research guided the development of Elevation Station Games, which support fluency development building from conceptual understanding and focusing on strategy selection and use. The design of the games, specifically the seven significant reasoning strategies, is based on the work of Jennifer Bay-Williams and John J. SanGiovanni in the book Figuring Out Fluency in Mathematics.

NCTM’s Effective Mathematics Teaching Practices was used to guide the development of the monitoring chart, a teacher resource for each game that provides purposeful questions to be posed to students. The Standards for Mathematical Practice are evident in the games as students engage in mathematical discourse, make comparisons and selections for the tools they use, and analyze patterns.

Why are games key to learning math?

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Children enter school with a natural curiosity and find enjoyment in the mysteries surrounding mathematics. As they progress through the early elementary years, the wonders of math typically dissipate and are replaced with rules to memorize and algorithms to practice.

As children advance in their problem-solving and mathematical abilities, they rely on relationships built between different types of problems and ideas, procedural fluency, and fact fluency. Although there are varying opinions on timing and approaches, research indicates that children with basic fact fluency tend to be more successful in advanced math. Procedural and fact fluency free up working memory and allow children to focus on more complex math, problem-solving, and reasoning.

We believe that developing procedural fluency should not be a chore; it can be engaging and fun with the intentional use of games. It is with all of this in mind that our games have been crafted. Students develop procedural fluency in a flexible (strategy selection and use) and engaging (the games bring joy) environment that stresses strategic thinking and mathematical discourse. Our approach to games builds procedural fluency from conceptual understanding, and both continue to evolve iteratively.

Have questions? Interested in Elevation Station?

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